AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Nigeria - Q2 2022
Discover the performance trends of the top 5 boxing games on Android in Nigeria during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw varying trends for the top 5 boxing games on the Android platform in Nigeria. Below, we delve into the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
Real Boxing 2
Real Boxing 2 experienced fluctuating weekly revenue, peaking at around $16 in late May. The game saw a significant spike in weekly downloads in early May, reaching approximately 2K, but tapered off to around 151 by the end of June. Active users also showed a similar trend, peaking at around 3.2K in early May before declining to approximately 700 by the end of the quarter.
EA SPORTS™ UFC® Mobile 2
EA SPORTS™ UFC® Mobile 2 showed a generally stable weekly revenue, with a notable increase to $17 in the last week of June. Weekly downloads started strong at around 3K but gradually decreased to approximately 1.3K by the end of the quarter. Active users followed a similar pattern, starting at around 4K and ending at approximately 2K.
Wrestling Empire
Wrestling Empire's weekly revenue remained relatively low, with minor fluctuations around the $5 mark. The game maintained a steady download rate, averaging around 1K per week. Active users varied slightly, peaking at approximately 2.3K in mid-April and ending the quarter at around 1.9K.
Slap Kings
Slap Kings saw a consistent weekly download rate, starting at around 4.5K in late March and gradually declining to approximately 2K by the end of June. Active users followed a downward trend from around 22K in late March to about 13K by the end of the quarter. Revenue data was minimal, with only a few weeks showing earnings.
Wrestling Revolution 3D
Wrestling Revolution 3D had a steady download rate, peaking at around 7.6K in early April and gradually declining to approximately 4.5K by the end of June. Weekly active users peaked at around 11.5K in early April and decreased to approximately 7.5K by the end of the quarter. Weekly revenue saw minor fluctuations, reaching up to $6 in mid-June.
For more detailed insights and analysis, visit Sensor Tower.